Kit Richert

PORTFOLIO: NUKOTOYS

PROJECT 1

Help make Mission to Planet 429 a better educational game

EDUCATIONAL UX DESIGN

Project Overview

Mission to Planet 429 was a joint venture between Nukotoys and WTTW (PBS) in Chicago, and funded through a grant from the US Department of Education.

The immersive 3D game targeted 6-8 year olds, and aimed to teach children simple machines concepts (lever, pully, etc), through reading activities. The game also sought to be as beautifully designed as the commercial games that children are naturally attracted to.

GAME OBJECTIVE

Game Objective

Planet 429 is actually Earth, and players are "Worldsplorers" who's job is to learn about the simple machines of earth. They must find real-world examples of each simple machine in the game-world (a carnival), and scan a picture into a "splorb". When they find 4 examples, their splorb is full, and they are then able to use the simple machine as a real tool in the game world.

Unfortunately, the game was too hard for kids. I was brought into help make the game developmentally appropriate, and a better educational experience.

THE "SPLORB GALLERY"

The "Slorb" Gallery

I created the concept and interface design for the Splorb gallery. This tool helped young players to build new concepts of simple machines by offering a compare-and-contrast interaction for simple machines discoveries. (note: Flip-a-Frog is a carnival game, and their objective is to fill their "Lever Splorb").

gallery
QUIZZES

Quizzes

After students fill their splorb, they have to answer a question to activate it. Activation means they get to use the simple machine as a tool in the game.

quiz
TEXT AND INSTRUCTIONAL GRAPHICS

Wireframe: Example of redesigned instructional text and graphics

I redesigned children's text encounters to facilitate concept development.

osits

PROJECT 2

Write a literature review on Game-based Learning

Project Overview

Delivered a 40+ page internal, multipurpose research paper that explored the efficacy and marketablity of educational video games [such as Nukotoys’ Mission to Planet 429]. This paper was to be the basis of a grant.

Methods

  • Reviewed the most up-to-date educational psychology research using university libraries
  • Synthesized the current market research for both gaming and educational technology industries
  • Reviewed a variety of opinion pieces and policy briefs
  • Synthesized sources and drafted the document
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